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Volumetric Audio for SabreCSG

$9,99

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Volumetric Audio for SabreCSG

Price: $9,99

Volumetric Audio for SabreCSG allows you to realistically emit sound from 3D volumes. You have the full geometry editing tools of SabreCSG at your disposal with live in-editor audio preview. The perfect tool to provide your level with beautiful ambient sound.

 
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Optimized for Unity Game Engine.
Maximum performance under real-time conditions.

30-day full refund policy. If you’re unhappy, fill out the contact form below and we will give you your money back. Poggers Emote

Description

Volumetric Audio for SabreCSG allows you to realistically emit sound from 3D volumes. You have the full geometry editing tools of SabreCSG at your disposal with live in-editor audio preview. The perfect tool to provide your level with beautiful ambient sound.

SabreCSG is lightweight and only active while you edit volumes. You don’t have to build level meshes with it in order to use volumetric audio volumes. It’s used to place them in your scene and to provide you with efficient tools to edit their geometry.

This is a SabreCSG Extension and you must install the latest SabreCSG Level Design Tools for Unity. It’s not included in this package!
If you see this error in the console: “Error CS0246: The type or namespace name `Sabresaurus’ could not be found. Are you missing an assembly reference?” – Please download SabreCSG and add it to your project to fix it.

Documentation
WebGL Demo
Windows Demo

Volumetric Audio Introduction

Default Unity audio sources emit sound from a fixed position in space with a round radius. When you have long pipelines and you wish to hear water flowing through it, you’d have to place multiple audio sources to cover the length of the pipeline. It causes a very unrealistic experience where the player is able to hear that only parts of the pipeline emit the sound. Volumetric Audio solves this by emitting sound from the entire pipeline like anyone’d expect. When the player enters a volume the sound transitions from being a 3D source to a 2D experience, surrounding them completely allowing the player to truly immerse in the vast environment of sound with great realism.

Features

• Full geometry editing tools of SabreCSG to create volumetric audio volumes.
• Live in-editor audio preview, no need to enter play mode.
• Hot reloading support, C# recompilations during play are fully supported.
• Realistic volumetric audio with customizable blending between 3D and 2D audio.
• Combine multiple volumes together to share a single audio source with ease.

After Purchase

You will immediately receive a download link to the Unity Asset Package file. It’s also possible to download this product from your account’s downloads page. Any future updates to the product can be downloaded for free.

1 review for Volumetric Audio for SabreCSG

  1. Constaneer

    I’ve been using SabreCSG for quite some time now, and seeing that there was an extension for it I had to buy it, and im safe to say that this asset has to be one of the best assets I’ve ever purchesed on the asset store! There are many options / settings to chose from and is directly intergrated with the features and tools in SabreCSG!

    I’m really greatful that someone has made this type of volume, due to the fact that it can and has added a lot more personality to my maps / scenes and makes them less “quiet”.

    Overall, “Volumetric Audio for SabreCSG” is a well made and easy to use asset that everyone should try, its high performant and give outstanding results! if you are using SabreCSG or as a matter of fact, nothing, I would highly suggest this Asset!

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