Castle Tower with two different weapons, including projectiles and different colored banners. Textured using PBR. The prefabs are separated into parts with proper pivot points which makes it easy to animate/aim the weapons.
A Detailed Treasure Chest with three different texture variations, The Gold coins are a separate mesh and not just a plane with a texture on it. The lid and all handles are separate objects with proper pivot points which makes it easy to animate.
Volumetric Audio for SabreCSG allows you to realistically emit sound from 3D volumes. You have the full geometry editing tools of SabreCSG at your disposal with live in-editor audio preview. The perfect tool to provide your level with beautiful ambient sound.